< @ > The Web as Generative Art

Introduction

My name is Andrew Garton. I have three principle interests.

  • Composition
  • Performance
  • Computer networking
To fulfill these pursuits I am involved in three significant projects, or rather, professions:
  • Toy Satellite - a self-funded hybrid arts production house. I founded Toy Satellite as a means to provide design and production skills towards the creation of Web based media. Doing so, enables us to focus on in-house projects that deal specifically with cultural values, language and their role within the digital realm.

  • Pegasus Networks - a national Internet Service Provider, the first public access network outside of CompuServe and Telcom's Viatel and Keylink. I publish a weekly online Bulletin, Netnews. I've been with Pegasus since 1989. [NOTE: Garton is no longer associated with Pegasus. The company was sold in May 97.]

  • RMIT, Centre for New Media Arts - This is John Bird's Centre for Animation and Interactive Multimedia which moved from Swinburne to RMIT in 1995. I'm doing a Masters project, a networked web based opera linking Melbourne, Prague and St Petersburg. The project is titled, "Ausländer und Staatenlose".
All three are guided by a generative creative process that seeks to find expression within, as does the work of composer Steven Holtzman, "an aesthetic foundation for the use of computers for creative expression in language, music, art, and virtual [worlds]". That is, but not wholly exclusive, a digital means with which to evolve creative processes that engage creator, collaborators, participants and audience.

The Web as Generative Art

The Web, and the Internet for that matter, are unlike any media we have ever known. Regardless of the hype, the Net is not a database, an encyclopaedia, a magazine, the denizen of perverts and pedeophiles, nor is it like a magazine, it doesn't even come close to competing with television. It is ephemeral, ever-changing, growing more like life itself than any media we may try to identify it with.

The Web is exciting. Computer networks are exciting. They are liberating media enabling anyone with access to the technology to share something of themselves, to discover new lands of thought, of expression. This is a revolution. We're charging head first, all senses on deck, towards a transformation in the way we communicate, create and express ourselves. Despite what you may think now, given the outrageous growth of Internet activity, its still the most significant development in communication since wireless radio. It is akin to that of the printing press when exclusivity of the written word was smashed, when language was freed and people communicated to each other via the written word. The downside was the gradual loss of oral traditions within many of our societies. Story-telling was largely replaced by story writing and reading.

Today, these traditions are being rekindled, and largely via the Net. Laurie Anderson remarks, "Technology today is the campfire around which we tell our stories. There's this attraction to light and to this kind of power, which is both warm and destructive".

The written word, it has been suggested, makes permanent what in oral language was permeable and ephemeral. Writer, Jacques Leslie, suggests that, "... in email, we've devised a written medium that partly undermines the assumptions of writing, that evokes the uncertainties of oral culture. Getting used to email [and the Web] ... may mean accepting its vast capacity to sow ambiguity".

People are telling each other stories everyday via email, via IRC (Internet Relay Chat), within simulated environments such as MUDS and the popular Warner Bros. net interactive, The Palace. They're forming new types of communities, warped and indulgent tribes, friendly, strange and sometimes decadent virtual villages unlike any we have ever known. The net is more like a mall than a super-highway. You can stop and talk to some one without fear of being run over.

We've come a long way since the days of stone and wood.

How does the Web figure in all this? The Web, interactive Internet communities and games like MUDS, are generative media, platforms for art, for expression that evolve, change and never look and sound the same twice. The most engaging of sites are those that change as frequently as the shelves in supermarkets. Some, as wine, mature slowly, growing in complexity and depth creating pathways and journeys perhaps new traditions and folk-cultures.

Designing and programming a site to change as frequently as, say, a screensaver, takes some doing. But it is possible to build layers of generative processes. For instance, the music you are listening to is nested within this web site. It will play for approximately 5 minutes. Whenever you return to the site the piece will replay but differently each time. Although its basic structures were composed it is, for all intensive purposes, re-composing itself.

The composition is derived from a system based on the anagramatic relocation of five notes comprised of atonal or compound chromatic clusters/chords. These are dispersed over nine bars which are in turn cycled over 81 bars. The entire piece is then looped generating fresh variations of its humble 45 note, 9 chord, 81 bar seedling.

It was composed with a remarkable piece of software called, Koan. All pieces created with Koan are "interpreted and composed in real time", generating different versions of your piece every time it is played so that it is never heard the same twice.

Brian Eno has enthusiastically adopted Koan, creating a Generative Music installation at the 11th annual Music Festival of "Urban Aboriginals" in Berlin, and an album on diskette called, Generative Music 1. Eno suggests that kids in the future will wonder why we ever used to listen to the same piece of music over and over again.

Generative music not only challenges the way we listen to music, it leads us to re-think our notions of interactive-multimedia, our notions of a digital aesthetic. The digital realms offer us the opportunity to not set our ideas in stone, but to allow them to grow and manifest new forms. We're seeing the demand for this already in the simulated worlds such as LamdaMOO and the YORB, spaces that are evolving even as we speak. Brian Eno says of computers, "I think the best thing about computers is that they can grow things from seed... ".

Computers need not only be used as a means for storing and replicating information, they can be used as creator, as generator of new media content. Stephen Holtzman, author of the thoroughly engaging Digital Mantras - The Language of Abstract and Virtual Worlds, suggests that computers are "...the ultimate manipulators of abstract structures". And we, the great abstractionists, need only fuel them to maintain our exploratory quests, wherever they may lead us... towards the abolition of poverty, mental and physically butchery; towards boredom and mediocrity; towards more or less affluence; towards the cosmic truths; a digital aesthetic...

Footnotes

  • Digital Mantras - The Language of Abstract and Virtual Worlds - Steven R. Holztman, ISBN 0-262-08228-4

  • Multi-mediatrix, Pamela McCorduk, Wired 2.03, PG 81.

  • Brenda Denat, The Hebrew University of Jerusalem - unpublished essay on computers impact on text

  • Mail Bonding - Email is creating a new oral culture - Jacques Leslie (Wired 2.03 PG 42)

  • Multi-User Dungeons

  • The Palace Client Software - http://www.thepalace.com

  • Urban Aboriginals - http://www.icf.de/urban

  • Before and After Science, an interview with Brian Eno, PC Format, March 1996, Issue 54, PG 32.

    Bibliography

    Denat, Brenda, The Hebrew University of Jerusalem - unpublished essay on computers impact on text

    Eno, Brian (interview), Before and After Science, PC Format, March 1996, Issue 54, pg 32

    Holztman, Steven R., Digital Mantras - The Language of Abstract and Virtual Worlds, ISBN 0-262-08228-4

    Leslie, Jacques, Mail Bonding - Email is creating a new oral culture, Wired 2.03 pg 42

    McCorduk, Pamela, Multi-mediatrix, Wired 2.03, pg 81

    Multi-User Dungeons

    The Palace Client Software - http://www.thepalace.com

    Urban Aboriginals - http://www.icf.de/urban


    The Sound Came

    by mammad aidani

    the sound came,
    was it a voice in the depth of ocean colours within the depth of the difference talked to the heart of atmosphere and then again the sound came
    seeing the yellowness of a thing in the heart of shapes something came
    waves danced and lines in the insightfullness of the heart of a human being
    the machine was employed
    it was there as a tool
    but it did the job for the sound

    the voice came
    the multiplicity of colours beige, blue, red, grey and all of them
    in a shape danced together
    there was a heart
    yes, it was there
    it danced too

    the atmosphere shaping the space inside itself gave the shape of whiteness of sands
    steps walked
    you could see them
    they were talking about a life
    they came too with the music

    a picture from above perhaps broke all the lines
    colours in parrallellness of the thing talked
    what colours there were
    and they all came through the screens
    and the voice in the ear sang wordless in the space when it continued whithin the sphere of circles.